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	<title>Reverberation Time (RT60) and Sound Masking Performance 47809 - Revision history</title>
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	<updated>2026-11-02T16:08:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Almodammrd: Created page with &quot;When people talk about sound masking, they usually focus on volume and speaker placement. That is necessary, but it is not the whole story. In the rooms where masking actually...&quot;</title>
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		<updated>2026-10-31T13:07:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;When people talk about sound masking, they usually focus on volume and speaker placement. That is necessary, but it is not the whole story. In the rooms where masking actually...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When people talk about sound masking, they usually focus on volume and speaker placement. That is necessary, but it is not the whole story. In the rooms where masking actually works, the sound does not behave like a neatly controlled broadcast. It behaves like acoustics, reflections, and decay curves fighting for dominance. That is where RT60 comes in.&lt;/div&gt;</summary>
		<author><name>Almodammrd</name></author>
		
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