Difference between revisions of "Laser Cannon"
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'''Laser Cannon''' is a super weapon available in [[RobotRage]], [[RobotRage 2: Rearmed]], [[RobotRage Reborn]]. | '''Laser Cannon''' is a super weapon available in [[RobotRage]], [[RobotRage 2: Rearmed]], [[RobotRage Reborn]]. | ||
− | The Laser Cannon is a super weapon that fires a blue and white laser beam when the user presses a hotkey, dealing damage when the beam hits | + | The Laser Cannon is a super weapon that fires a blue and white laser beam when the user presses a hotkey, dealing damage when the beam hits a robot. Unlike the Flame Thrower the Laser Cannon does not have a counter for maximum uses during a fight and is instead drawing battery power when fired. |
== Trivia == | == Trivia == | ||
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| Placement || Tower | | Placement || Tower | ||
|- | |- | ||
− | | Charges || | + | | Charges || Draws 20 battery energy per shot |
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Latest revision as of 20:12, 13 October 2019
Laser Cannon is a super weapon available in RobotRage, RobotRage 2: Rearmed, RobotRage Reborn.
The Laser Cannon is a super weapon that fires a blue and white laser beam when the user presses a hotkey, dealing damage when the beam hits a robot. Unlike the Flame Thrower the Laser Cannon does not have a counter for maximum uses during a fight and is instead drawing battery power when fired.
Trivia
By use of exploits, a user placing the Laser Cannon backwards on their robot will have a perfect unfair aimbot. When the backwards facing Laser Cannon user fires their Laser Cannon they get a guaranteed hit on their opponent. It is completely unavoidable for the opponent regardless of their position on the map.
Furthermore, installing a Power Axe facing backwards and a Laser Cannon facing forward by the use of exploits will result in the Laser Cannon hitting their own bot when fired. Interestingly enough this counts as a hit on their opponent and deals damage as well similar like the aimbot laser cannon strategy.
The aimbot Laser Cannon was a common use by cheaters in 2005 for them to guarantee victories.
Cost (cr) | N/A |
Damage | 10 |
Weight (kg) | 1 |
Space | 2 |
Placement | Tower |
Charges | Draws 20 battery energy per shot |